


Only, the game doesn’t actually tell you this and after a bit of trial and error I was able to progress. As an example, partway through the game you unlock the ability to grapple up walls by throwing a specific item at blue fungus. The different boss fights do help add some variety, as do the upgrades you can grab along the way to bolster out your weapons and suit, but all of this just reinforces the tweaks needed to really tighten up this side of the game.Īlthough the aesthetic of the game is really colourful and helps to distinguish each area, Journey To The Savage Planet does not always make it obvious which parts of the landscape you need to navigate across.

Shooting isn’t all that satisfying and there’s not much in the way of feedback that comes from squeezing the trigger. With a campaign clocking in at around 7 hours or so, there’s not a lot of meat to this game and it’s not helped by the combat mechanics either. Where Journey To The Savage Planet slips up however, is with its rigid combat and disappointing length. The high saturation and colourful locales add to the enjoyment of exploring and the consistent colour palette really helps give this a unique personality and charm. Journey features a great array of areas too and the decent level design is helped by the vibrant and colourful aesthetic bleeding throughout the game. The upgrades themselves are simple enough, with things like double jumping, jet-pack hovering and grappling hooks coming into play as the game progresses. Those upgrades come from different fountains dotted around the landscape which can then in turn be activated through your central computer hub to get to the next area. In its simplest form, you explore a new area, tackle the hostile aliens with your chosen weapons and go on the hunt for upgrades. The gameplay itself revolves around a simple loop of progression but that loop works surprisingly well to keep you hooked until the end. This is ultimately where the real hook of the game comes from as you go back into levels and reach previously inaccessible areas thanks to an unlocked mechanic. It’s a simple enough concept and although there is a narrative thread running through this, the game oftentimes pushes this aside in favour of the gameplay and exploring what this world has to offer. The game wastes no time getting right to the heart of the drama, thrusting you into the position of an explorer that crash-lands on a savage planet with the only hope of survival coming in the form of exploration and discovering everything the world has to offer. With a sharp wit and plenty of humour running throughout, Journey sometimes outstays its welcome on this front, with a little too much parodical material and not enough innovative ideas to sustain your enthusiasm right to the very end. Although the game mechanics do start to wear thin before the end of your journey and the awkward combat holds this one back from being a better title, there’s enough here to make this an Indie worth playing through to experience everything this savage planet has to offer. It’s one that has a confident vision for exactly what it wants to be and it executes pretty well on that. Journey To The Savage Planet is a delightful little game.
